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Bugbear Guarding Dungeon Entrance

This diorama is the result of our „3D Modelling“ module.
In a team of two, we were supposed to build a low-poly 3D diorama using Autodesk Maya. I was responsible for creating the character. Because our project parallel to this is creating a 3D dungeon-crawler cooking game, I decided to start modelling one of the enemy characters, a Bugbear.

Despite this being my first ever 3D modelling experience in Maya, I'm proud of how it turned out.

I partnered in this project with Chiara Iserloh, who did all of the environment and item assets. She also made the final render look extra awesome! You can check her work out here:
https://www.artstation.com/chiara2002

Character focused, Full Textured Render

Character focused, Full Textured Render

Character focused, Wireframe/Clay Render

Character focused, Wireframe/Clay Render

Environment focused, Full Textured Render

Environment focused, Full Textured Render

Environment focused, Wireframe/Clay Render

Environment focused, Wireframe/Clay Render

Bugbear Turnaround

Bugbear Turnaround

Coloured UV Map (Flat Colour)

Coloured UV Map (Flat Colour)

Bugbear 3D Model Turnaround

Bugbear 3D Model Turnaround