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Concept Art “Demonic Resources”

"Demonic Resources" was the game I worked on as a character artist in my 3rd semester studying game development. The assignment was to create a 2D Jump'n'Run game. We had many ideas, but in the end we decided to go with the setting of hell itself.

The Imp is the first enemy type the player encounters. Displayed here is its complete character creation pipeline. Secondly, there is concept art of the checkpoint, which was going to be a confession booth, but then we thought an iron maiden fit the setting better. At last, there is the environment art design, for which we initially planned on creating 9 levels inspired by the nine circles of hell in Dante Alighieri's "Divine Comedy".

Between major steps of the creation process, our lead artist, Selina A., looked over the current state and provided me with helpful feedback.
https://www.artstation.com/selina_a

Enemy Creature Design “Imp”: Reference Board, Sketches, Shape & Color Studies, Final Render

Enemy Creature Design “Imp”: Reference Board, Sketches, Shape & Color Studies, Final Render

Imp Sprite (260x440px for Unity)

Imp Sprite (260x440px for Unity)

Prop Design “Checkpoint & Shop Window”

Prop Design “Checkpoint & Shop Window”

Environment Design “Nine Cycles of Hell”

Environment Design “Nine Cycles of Hell”